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In all cases, I tried to make the player earns around the same amounts of xp points whatever playstyle or options he is choosing. So now it is really a choice : The Namir fight is way hard but you get 2 praxis kits + a cool cinematic OR the Namir fight is easier and you get the satisfaction of not having felt for Zhao's trap.
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The reason ? The player could refuse to do these quests but what was the point to do that as he would lose experience points ? Now, if you aren't interested in the reward and if you don't care about the character's problems or getting steam achievements, you can bypass these quests, they are fully optional.Īlso, if the player installs the TYM killswithc at the LIMB Clinic in Hengsha 2, he now gets 3 praxis kits as a reward. The rewards for these quests are only the items (Weapon mods, praxis kits, money, weapons, lower prices given by some merchants.) and steam achievements. Also, the player won't earn any XP if he decides to play the secondary quests. Just you get no XP points for choosing this playstyle. NB: The steam achievements for Ghost and Smooth Operator aren't disabled : You will still get the Steam achievements for getting them. In this case, they grant xp, so whatever option the player chooses (conversation battle OR sneaking), the player gets the same number of xp points at the end of the mission.But it happens only 2 times in the whole game. Most Ghost and Smooth Operator bonus now grants zero (0) experience points = The player won't loose any xp if he is detected by enemies and/or cameras : Play as you want, you won't loose experience points (Useful for those who want to use robots and turrets).īut there are 2 exceptions, thought : When Ghost and Smooth Operator are mutually exclusive with another way of completing the quest which grants XPs (like the conversation battles for example). The player get only 10xp for reading rare notebooks (So you want to bypass that ? No problem, as reading Notebooks will grant very few xp through the whole game, making it useful only for Steam achievements). The XP points you get when perfoming actions like taking down enemies aren't displayed on the screen anymore. The augmentations cost a bit less than in the 1.17 version : 100 praxis kits are now necessary to make Jensen "complete". Hacking fortify now add 5 points to a rating's node. Big changes in the augmentation trees : The focus here was to make the player fully develop the augmentations he chooses to play with. This was done to visit the merchants again and again to sell them the weapons and also to make inventory management easier. The normal weapons (all of them) can't be sold anymore to the merchants unless they are equipped with their special upgrades. Hit, making it the most powerful weapon of the game (Well, know it mayĪlso, the weapon can equip more reload upgrade. The rocket launcher is a little bit more powerful and can now take out the heavy robots in one The dermal armor is now a little bit more powerful at max level (That doesn't make the player invincible, far from it, but you will notice the Realistic Stun Gun : 90% of the time one stun dart will be enough to KO an enemy but some strong NPCs may sometimes randomely need 2, 3 orĪlso like in Deus Ex 1 and Mankind Divided, now the stun gun can't temporally disable laser and robots. especially in the second part of the game). Well, the goal of this 1.019 version is to slightly improve the graphical quality of the game and to make the gameplay more fluid (less repetitive, less going back to the limb clinics, ect.
#Deus ex human revolution upgrades upgrade
The normal pistol and the silenced sniper rifle can get 1 more damage upgrade than before. The computers' security levels have been further adjusted. 4 praxis kits only can be bought from Limb Clinics (So just 2 more praxis kits than the original number). A few changes in the augmentation costs. The special pistol upgrade is now a fully decoration object and doesn't have a yellow glow anymore around it. The Double barrel shotgun now appears to have the Burst Round special upgrade equipped by default in its description (Since it can effectivelely fire 2 bullets at once, if prompted). The EMP grenades destroy sentry robots in 1 hit and 2 of them are required to destroy the biggest robot but their power decreases with distances : So if you don't aim right, sentry robots and boxguards may only be temporally stunned for a dozen seconds and then recover (just like in Deus Ex Mankind Divided). Lightning, fog and luminosity have been changed in some areas to make them look a little better.
#Deus ex human revolution upgrades mod
Detailed features of the mod Hardcore Revival for the game Deus Ex Human Revolution (DC) :
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